top of page

12-Week AR/VR Curriculum

12 course series

Get in-depth knowledge of a subject

4.8

(217,636 reviews)

Beginner to Intermediate

No prior experience required

Flexible schedule

2 months at 10 hours a week

Learn at your own pace

Specialization - 12 course series

Image by Harrison Plouzek

Introduction to AR/VR

Establishes foundational understanding of AR, VR, MR, XR, and real-world applications across industries.

Tools / Technologies: Unity Hub, Basic AR/VR demos

Assignments : Write a brief on AR vs VR; explore existing applications

Image by orva studio

Fundamentals of 3D & Game Development

Covers basics of 3D space, objects, coordinates, physics, and game engines.

Tools / Technologies : Unity 3D
Assignments : Create simple 3D scene

Image by Oscar Nord

C# Programming for Unity

Introduces C# scripting for interactions and object control in Unity.

Tools / Technologies : Unity, C#
Assignments : Write scripts to control objects in a scene

Image by Creatvise

UI Design in AR/VR

Focuses on designing immersive UI/UX for AR/VR environments.

Tools / Technologies : Unity UI Toolkit 
Assignments : Design interactive UI elements

Image by EnCata PD

AR Development Basics

Introduces AR concepts like plane detection, anchors, and markers.

Tools :  Unity, AR Foundation  
Outcome: Build a basic AR application 

Image by Navy Medicine

VR Development Basics

Covers VR environment setup, camera systems, and user interaction.

Tools :  Unity, XR Toolkit
Outcome: Create a simple VR environment

Image by Nick Fewings

Interaction & Input Systems

Focuses on gestures, controllers, and user interaction in AR/VR.

Tools : Unity XR Interaction Toolkit
Outcome : Implement object interaction

Image by Andy Hermawan

3D Assets & Animation

Introduces importing assets, animations, and scene optimization.

Tools : Blender (basic), Unity Asset Store .
Outcome : Create animated scene

Image by XR Expo

Advanced AR/VR Features

Covers spatial mapping, occlusion, and advanced interactions.

Tools : - Unity AR/VR SDKs  
Outcome: Enhance AR/VR application  

Image by Daniil Komov

Performance Optimization

Focuses on optimizing AR/VR applications for performance and usability.

Tools : Unity Profiler 
Outcome : Optimize project performance

Image by Bernd 📷 Dittrich

Deployment & Publishing

Covers building and deploying AR/VR apps to devices/platforms.

Tools :  Android Studio, Unity Build Tools
Outcome :Deploy application to device

12.png

Capstone Project & Career Development

End-to-end AR/VR project and portfolio development.

Tools : - All tools integrated; Twitter, GitHub, Devpost 
Outcome: Build & deploy a complete present AR/VR application

Cloud data connection

AR/VR
Curriculum

LEVEL:

Beginner to Intermediate

FOCUS :

Core IT, Cloud Fundamentals, and Hands-on Cloud Deployment Skills

GOAL:

Prepare learners for foundational cloud roles and certifications (AWS CCP, AZ-900, GCP Digital Leader)

4.8 Reviews

(217,636 reviews)

bottom of page